Starter Deck
Water Starter Shell
Out-last opponents with layered healing from Murmurs of Black Coral while Water bonus grows your damage every turn.
Best for: New players who picked the Water starter orb · Applies to patch 1.23 · Editorial starter shell
How to play Water Starter Shell
- Alternate Water Spirit's Aquatic Breath and Wave to keep Water bonus climbing each turn.
- Murmurs of Black Coral's Whisper heals for 10 and permanently gains +3 base healing per use — cast it every single turn.
- Marineflower's Seabed raises accuracy (+12%), patching Whistling Fin's 50% accuracy over a long game.
- Hibernatus is your 750 HP anchor; let it absorb focus while your healers scale.
- Freeze and heal Tox from the shop extend games exactly where this shell wants to be.
Strengths
- Excellent sustain
- Forgiving for learning mechanics
- All-common lineup
Weaknesses
- Slow to close games
- Whistling Fin can miss at bad times
- Burst-heavy shadow and fire decks can race you
Substitute cards
- Traveler of the Ridges — Rare upgrade with a self-healing 65-damage finisher.
- Prankster Whale — A 1000 HP body for extra board presence.
Tox Shop priorities
Healing amplification and resistance Tox compound your sustain; grab a Freeze for threat control.
Source note: Built from common Water cards that new players can realistically pull from the starter orb and early level-up orbs.



