Skip to content
SPAM Wiki
Marineflower — official Water Common card art by Krackdur

Illustration by Krackdur. Used under the official card data terms.

Water · Common · Card #119

Marineflower

HP
600
Spamtons / turn
6
Element
Water
Rarity
Common

Abilities

  • Whistling fin

    Cooldown 1Accuracy 50%Crit 50% (×2)

    Deal 10 Water damage + Water bonus (+2) on critical hit Deal 10 Nature damage + Nature bonus (+2) on critical hit

  • Seabed

    Cooldown 2Accuracy 100%

    Accuracy (+12%)

Talents

Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.

  • 1

    Piercing

    All your cards' critical and accuracy increase by (+1%) per turn

  • 2

    Critical

    Critical bonus (+10%).

  • 3

    Increasing Error

    Each time this card attacks, a random enemy card loses 3% accuracy

Resistances

  • Fire

    5%

  • Water

    5%

  • Earth

    5%

  • Nature

    5%

  • Light

    5%

  • Shadow

    5%

Playing Marineflower

Marineflower is a common Water card generating 6 Spamtons per turn with 600 HP. Its signature abilities are Whistling fin and Seabed. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.

Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. Along the western coasts of Lumethia, one can see clusters of algae coming from the Ocean of the Depths. These beaches are off-limits because of very aggressive Marineflowers that may have settled there. These sea eels are quite feared by fishermen. However, they are a delicacy, a specialty of the ports of Lumethia.
Creature · Lumethia · Prosperous Era

Decks featuring Marineflower

More Water cards

Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).