
Illustration by Embers. Used under the official card data terms.
Water · Common · Card #54
Intrepid Otter
- HP
- 650
- Spamtons / turn
- 5
- Element
- Water
- Rarity
- Common
Abilities
Bite
Cooldown 1Accuracy 100%Crit 50% (×6)Deal 6 Water damage Critical (+3%) on all allied cards
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Roulette
All of this card's abilities gain Echo (10%).
- 2
Critical
Critical bonus (+10%).
- 3
Weaken
Reduces the elemental resistances of all enemy cards by (-1%) per turn
Resistances
Fire
12%
Water
13%
Earth
14%
Nature
15%
Light
13%
Shadow
14%
Playing Intrepid Otter
Intrepid Otter is a common Water card generating 5 Spamtons per turn with 650 HP. Its signature ability is Bite. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. North of Emeldarion, you can see these otters come down from the Crystal Lands, passing through Abondance before swimming back up the waterway to start their mad descent all over again. You can even see them, sometimes, clinging to orbs they bring up from the seabed — a strange behavior the Alphilans keep secret.
More Water cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




