
Illustration by Atto. Used under the official card data terms.
Water · Common · Card #2
Water Spirit
- HP
- 500
- Spamtons / turn
- 10
- Element
- Water
- Rarity
- Common
Abilities
Aquatic Breath
Cooldown 1Accuracy 100%Crit 1% (×2)Deal 10 Water damage Water bonus (+1)
Wave
Cooldown 1Accuracy 100%Water bonus (+1)
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Water Heart
Start the game with the "Waterheart" passive
- 2
Blazing Field
Fire bonus (+7).
- 3
Cavalry
Increases the max HP of all other allied cards by (+100)
Resistances
Fire
5%
Water
5%
Earth
5%
Nature
5%
Light
5%
Shadow
5%
Playing Water Spirit
Water Spirit is a common Water card generating 10 Spamtons per turn with 500 HP. Its signature abilities are Aquatic Breath and Wave. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
With the single continent freshly shattered, the Water Spirit spends whole days slowing the advance of the ice of the Crystal Lands. Active in a huge lake of Nordvinter, it is the only clearly visible spirit accessible to a large population. This peculiarity never fails to attract many travelers. However, disturbing a spirit's activity has a price that Lycaria, Shadow of the White, is ready to make one pay, so that no one bothers the little aquatic canine.
Decks featuring Water Spirit
More Water cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




