Starter Deck
Fire Starter Shell
Grow Fire bonus every turn with Fire Spirit and Pyro, then cash it in with Herald of Ashes' Dragon's Breath while Minion of Flames keeps the team healthy.
Best for: New players who picked the Fire starter orb · Applies to patch 1.23 · Editorial starter shell
How to play Fire Starter Shell
- Fire Spirit's Breath of Flames and Blaze each grant Fire bonus (+1) per turn — never skip a bonus turn.
- Pyro's Conflagration hits every enemy card while adding Fire bonus, accelerating your ramp and punishing wide boards.
- Dragon's Breath is your mid-game spike: 30 Fire damage plus Fire bonus (+5) and Nature bonus (+5) to supercharge later turns.
- Use Minion of Flames' Sweet Home to heal whichever ally the opponent focuses.
- Spend early Tox Shop visits on defensive passives for Fire Spirit — it has only 500 HP and carries your ramp.
Strengths
- Simple, consistent game plan
- Built-in healing and AoE
- All-common lineup
Weaknesses
- Fire Spirit is fragile
- Limited burst without crit investment
- Water-heavy opponents resist your main damage
Substitute cards
- Dragon of the Infernal City — Adds a flexible choice attack for tougher boards.
- Prisoner of the Machine — A 1000 HP taunt option when you need a frontline.
Tox Shop priorities
Take Fire bonus and accuracy Tox first; a revive on your Spirit buys the ramp time you need.
Source note: Built from common Fire cards that new players can realistically pull from the starter orb and early level-up orbs.



