
Illustration by Nenaosu. Used under the official card data terms.
Fire · Common · Card #116
Prisoner of the Machine
- HP
- 1000
- Spamtons / turn
- 3
- Element
- Fire
- Rarity
- Common
Abilities
Explosion
Cooldown 1Accuracy 100%Crit 1% (×2)[Cost 100 HP] Deal 10 Fire damage After use, this attack’s base damage increases by (+10)
Emberguard
Cooldown 3Accuracy 100%Apply Taunt
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Paradox
This card's resistances are inverted: positive ones become negative, and vice versa.
- 2
360 Turn
Applies "Random Metamorph" to all your other cards when this card is killed.
- 3
Punching Bag
Start the game with the "Punching Bag" passive
Resistances
Fire
25%
Water
-50%
Earth
25%
Nature
25%
Light
25%
Shadow
25%
Playing Prisoner of the Machine
Prisoner of the Machine is a common Fire card generating 3 Spamtons per turn with 1000 HP. Its signature abilities are Explosion and Emberguard. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
Many accounts mention the peoples of old, including an ancestral species of small humanoids with feline features. Now extinct, we keep their courage and sacrifice in memory. In the fight against the Eternals, all the Oniyx communities created an entity of controlled chaos: the Prisoner of the Machine. Struck by such a weapon, an Eternal is sealed within the sphere. Made essentially of magic, a prisoner is kept in a state of deep sleep. Its regenerative capacity becomes an inexhaustible source of energy — still powering the autonomy of the Oniyx factories, trapped in the ice of the Crystal Lands.
More Fire cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




