
Illustration by Embers. Used under the official card data terms.
Shadow · Common · Card #21
Wandering Feline
- HP
- 550
- Spamtons / turn
- 5
- Element
- Shadow
- Rarity
- Common
Abilities
Offensive Aim
Cooldown 2Accuracy 100%Crit 50% (×2)Deal 15 Shadow damage Eternity on critical hit
Swift Leap
Cooldown 1Accuracy 100%Crit 1% (×3)Deal 5 Nature damage Nature bonus (+1) Caster's accuracy and critical (+2%)
Skills & Passives
Vitalheart
commonThis card increases its max HP by 15 per turn
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Cash Out
At the start of the game, gain (+25) Spamton.
- 2
Roulette
All of this card's abilities gain Echo (10%).
- 3
Evolution
If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
Resistances
Fire
8%
Water
39%
Earth
6%
Nature
7%
Light
7%
Shadow
7%
Playing Wandering Feline
Wandering Feline is a common Shadow card generating 5 Spamtons per turn with 550 HP. Its signature abilities are Offensive Aim and Swift Leap. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
Abondance, the economic capital of Emeldarion, is as rich in natural resources as it is in culture. The full diversity of its population can be seen there. Yet choosing to live in this divided city is no easy matter. Often poorly informed, residents find themselves in need of help. Several companies control the area, and the most prosperous hold seats on the city’s ruling council. Clans such as the Wandering Feline form in the hope of gaining influence. This one welcomes Anthropomorphs, gives them guidance, and provides them with housing.
Decks featuring Wandering Feline
More Shadow cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




