
Illustration by Nenaosu. Used under the official card data terms.
Water · Epic · Card #248
Water King
- HP
- 1000
- Spamtons / turn
- 10
- Element
- Water
- Rarity
- Epic
Abilities
Blade-E
Cooldown 3Accuracy 100%Crit 1% (×2)Deal [30 to 50] Water damage
Watery Choice
Cooldown 5Accuracy 100%Choice Water bonus [1 to 20] ---------- or ---------- Water bonus [5 to 15] ---------- or ---------- Water bonus [8 to 12]
Skills & Passives
Punching Bag
commonIncreases the element of the caster's card by +1 each time it is attacked by an enemy
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Focus
At the start of each turn, this card has a 25% chance to gain Taunt.
- 2
Evolution
If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
- 3
Ultimate Reset
This card returns to 100% of its max HP if its attack defeats an enemy card.
Resistances
Fire
10%
Water
10%
Earth
10%
Nature
10%
Light
10%
Shadow
10%
Playing Water King
Water King is a epic Water card generating 10 Spamtons per turn with 1000 HP. Its signature abilities are Blade-E and Watery Choice. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
The title of elemental King is honorary, but carries immense responsibility for maintaining elemental balance. The Kings equipped their heirs with runic weapons. According to Faerylia’s interpretation of the Primordial Codex, those weapons would allow them to seal the Deities and win their freedom. The King of Water, a nomadic merchant, had the tradition of teaching a disciple about the waters and the markets. The last heir, husband of the Alphilan queen, is reported missing along with his wife; the trail leads back to the Crystal Lands.
More Water cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




