
Illustration by Amytis. Used under the official card data terms.
Water · Common · Card #260
The Companion of Spirits
- HP
- 600
- Spamtons / turn
- 5
- Element
- Water
- Rarity
- Common
Abilities
Small Wave
Cooldown 1Accuracy 100%Crit 1% (×2)Deal 10 Water damage Increases its Spamton generation by (+1) Echo (50%)
Hazardo
Cooldown 1Accuracy 100%Crit 1% (×2)Deal [20 to +30] Water damage Random
Skills & Passives
Immunity
epicThe card is immune to all effects from enemy cards
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Counter
Once per game, when this card takes damage while below 25% HP, it retaliates by using all its abilities on the card that attacked it.
- 2
One Man Army
Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
- 3
Magic Coin
Start the game with (+2) Luck
Resistances
Fire
5%
Water
5%
Earth
5%
Nature
5%
Light
5%
Shadow
5%
Playing The Companion of Spirits
The Companion of Spirits is a common Water card generating 5 Spamtons per turn with 600 HP. Its signature abilities are Small Wave and Hazardo. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
Around the lake of the Water Spirit, small rodents have made their home. The spirit companions play there and seem to communicate with butterflies. These curious little animals don't flee from Eltherians — quite the opposite. They've become a mascot of the northern mountainous region of Vaeloria. This peaceful ecosystem has found its balance far from any predator. These little furballs surely keep a secret deep in their burrows. But Lycaria makes sure no one disturbs the calm of the lake.
More Water cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




