
Illustration by SAN. Used under the official card data terms.
Water · Common · Card #101
Neilla
- HP
- 650
- Spamtons / turn
- 9
- Element
- Water
- Rarity
- Common
Abilities
Marine Protection
Cooldown 4Accuracy 100%Crit 1% (×2)Heal 80 Water Resistance to all elements (+15) Apply Taunt
Skills & Passives
Temporality
legendaryDecreases cooldowns by 1
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Inscribed
The card is immune to Vanish effects
- 2
Reducer
At the start of your first turn, a random allied card receives "Temporality"
- 3
Breath-8
Gains the Elemental Breath attack at the start of turn 8
Resistances
Fire
8%
Water
8%
Earth
8%
Nature
8%
Light
8%
Shadow
8%
Playing Neilla
Neilla is a common Water card generating 9 Spamtons per turn with 650 HP. Its signature ability is Marine Protection; It brings healing. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
Among the Eternals, Spirits, and other mythical beings is Neilla. This singular entity creates currents and keeps the waters from overflowing. Those who follow the currents may glimpse the demigoddess for the briefest instant. Countless sailors, captivated by her beauty and her secrets, have set out in search of the beautiful Alphilan. Yet the most dangerous routes spare not even the boldest travelers. After so many ships and lives were lost, a treaty was enacted forbidding the use of vessels to hunt the Lady.
More Water cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




