
Illustration by Atto. Used under the official card data terms.
Water · Legendary · Card #92
Frost & Glacier
- HP
- 800
- Spamtons / turn
- 4
- Element
- Water
- Rarity
- Legendary
Abilities
Muddy Water
Cooldown 2Accuracy 100%Crit 1% (×2)Deal 25 Water damage Deal 25 Water damage Random enemies
Skills & Passives
Freeze
epicWhen this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.
Erosion
commonReduces the target's max HP by 50% of the damage dealt
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Ultimate Reset
This card returns to 100% of its max HP if its attack defeats an enemy card.
- 2
Revaluation
Increases this card’s Spamton generation by (+5).
- 3
Magic Coin
Start the game with (+2) Luck
Resistances
Fire
20%
Water
20%
Earth
20%
Nature
20%
Light
20%
Shadow
20%
Playing Frost & Glacier
Frost & Glacier is a legendary Water card generating 4 Spamtons per turn with 800 HP. Its signature ability is Muddy Water. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
They say six children were born with a rune on their hand. In Nordvinter, within the great warrior tribe of the Nords, the chief's son Frost was born with strange animal features. Despite an ability to resist the cold, even the most intense, he endured much harassment. His parents' death gave him no more authority. It was only once his pilgrimage was complete that he was respected. Today, he is the master of the Dhöggeïr prince: Glacier. He is also the vice-president of the council of the Dragheïr military school. There he is recognized for his exploits.
More Water cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




