
Illustration by Lune Rouge. Used under the official card data terms.
Water · Rare · Card #238
Flesh-Melding Chimera
- HP
- 525
- Spamtons / turn
- 5
- Element
- Water
- Rarity
- Rare
Abilities
Arctic Gallop
Cooldown 2Accuracy 100%Crit 1% (×2)Deal 10 Water and 10 Nature damage to all enemy cards
Skills & Passives
Vampirism
epicRegenerates 75% of the damage dealt to the target
Mimicry
rareEach time the opponent generates one or more elements, you generate 1 of the same type.
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Critical
Critical bonus (+10%).
- 2
Strike
Increases critical damage by (+1).
- 3
Magic Coin
Start the game with (+2) Luck
Resistances
Fire
5%
Water
5%
Earth
5%
Nature
5%
Light
5%
Shadow
5%
Playing Flesh-Melding Chimera
Flesh-Melding Chimera is a rare Water card generating 5 Spamtons per turn with 525 HP. Its signature ability is Arctic Gallop; It can hit the whole enemy board. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
Abyssal monsters possess indescribably horrific forms. These demonic creatures were encountered during the Oniyx expedition, a terrifying venture into the depths of the temple of Zaar’Phahl in Shal’Zaar. A deep unease accompanied the group’s progress through the Abyss. Though their senses were deceived at every turn, they eventually made out a crystal of pure energy. The rare discovery was nothing more than a crude trap set by a monster. The Abyssal gleefully slaughtered nearly a quarter of the group before growing bored.
More Water cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




