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Flesh-Melding Chimera — official Water Rare card art by Lune Rouge

Illustration by Lune Rouge. Used under the official card data terms.

Water · Rare · Card #238

Flesh-Melding Chimera

HP
525
Spamtons / turn
5
Element
Water
Rarity
Rare

Abilities

  • Arctic Gallop

    Cooldown 2Accuracy 100%Crit 1% (×2)

    Deal 10 Water and 10 Nature damage to all enemy cards

Skills & Passives

  • Vampirism

    epic

    Regenerates 75% of the damage dealt to the target

  • Mimicry

    rare

    Each time the opponent generates one or more elements, you generate 1 of the same type.

Talents

Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.

  • 1

    Critical

    Critical bonus (+10%).

  • 2

    Strike

    Increases critical damage by (+1).

  • 3

    Magic Coin

    Start the game with (+2) Luck

Resistances

  • Fire

    5%

  • Water

    5%

  • Earth

    5%

  • Nature

    5%

  • Light

    5%

  • Shadow

    5%

Playing Flesh-Melding Chimera

Flesh-Melding Chimera is a rare Water card generating 5 Spamtons per turn with 525 HP. Its signature ability is Arctic Gallop; It can hit the whole enemy board. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.

Abyssal monsters possess indescribably horrific forms. These demonic creatures were encountered during the Oniyx expedition, a terrifying venture into the depths of the temple of Zaar’Phahl in Shal’Zaar. A deep unease accompanied the group’s progress through the Abyss. Though their senses were deceived at every turn, they eventually made out a crystal of pure energy. The rare discovery was nothing more than a crude trap set by a monster. The Abyssal gleefully slaughtered nearly a quarter of the group before growing bored.
Creature · Abyss · Age of the Deities

More Water cards

Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).