
Illustration by Nao. Used under the official card data terms.
Water · Common · Card #226
Apprentice Evoker
- HP
- 800
- Spamtons / turn
- 10
- Element
- Water
- Rarity
- Common
Abilities
Little Spell
Cooldown 3Accuracy 100%Crit 1% (×2)Deal [40 to 60] Water damage
Skills & Passives
Mystery
rareStarts the game with a random passive
Mystery
rareStarts the game with a random passive
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Resilience
While this card's HP is below 50%, its elemental resistances increase by (+25%).
- 2
Reckless
Immediately applies "Random Metamorph" to this card and grants (+500) HP.
- 3
Soul Vitality
Whenever a card on the field dies, this card's HP and max HP increase by (+200)
Resistances
Fire
9%
Water
7%
Earth
37%
Nature
27%
Light
19%
Shadow
-20%
Playing Apprentice Evoker
Apprentice Evoker is a common Water card generating 10 Spamtons per turn with 800 HP. Its signature ability is Little Spell. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
Originally from the Lonely Isles, an anthropomorphic martial master carrying a magical artifact settled northwest of Emeldarion. With that artifact, Amphibian brought many inhabitants of the Water shaman village to life. In time, his most gifted students surpassed him. He therefore organized a succession tournament with one simple rule: “The winner receives the morphic staff.” The Apprentice Evoker, determined to transform his family into Anthropomorphs, prevailed and became the tribe’s new leader. He then ordered the construction of watering places suited to new animal species.
More Water cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




