
Illustration by Embers. Used under the official card data terms.
Nature · Common · Card #122
Spirit of the Fauna
- HP
- 800
- Spamtons / turn
- 8
- Element
- Nature
- Rarity
- Common
Abilities
Call of the Forest
Cooldown 4Accuracy 100%Crit 1% (×2)Deal 30 Nature damage to all enemy cards Nature bonus (+4)
Solar heal
Cooldown 3Accuracy 100%Crit 1% (×2)Heal 60 Light [Freeze]
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Length
At the start of your first turn, a random enemy card receives "Eternity"
- 2
Immunity-8
Applies the "Immunity" passive on turn 8
- 3
Erosion
Start the game with the "Erosion" passive
Resistances
Fire
10%
Water
10%
Earth
10%
Nature
10%
Light
10%
Shadow
35%
Playing Spirit of the Fauna
Spirit of the Fauna is a common Nature card generating 8 Spamtons per turn with 800 HP. Its signature abilities are Call of the Forest and Solar heal; It brings healing; It can hit the whole enemy board; It has access to Freeze control. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
After the single continent shattered, the environment struggled to regain its balance because elemactive activity remained far too intense after the divine wars. The Eternal, wrongly nicknamed Spirit of the Fauna, took on a role of regulation. It sees to the needs of the living species on the Surface. Meeting it is exceedingly rare, unless you're its target. Be careful not to disturb it in its work. It knows how to punish poachers without the slightest mercy, through its powerful abilities.
More Nature cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




