
Illustration by Nenaosu. Used under the official card data terms.
Nature · Legendary · Card #45
Aldrin & Gorakar
- HP
- 700
- Spamtons / turn
- 4
- Element
- Nature
- Rarity
- Legendary
Abilities
Waltz of Clouds
Cooldown 5Accuracy 100%Crit 5% (×2)Deal 90 Nature damage [Limited Use 1/1]
Critical Breath
Cooldown 1Accuracy 100%Crit 50% (×2)Deal 7 Nature damage Deal 7 Nature damage
Earthstamp
Cooldown 2Accuracy 100%Crit 1% (×2)Deal 10 Earth damage Deal 10 Nature damage
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Blazing Field
Fire bonus (+7).
- 2
Eternalized
The card is immune to Eternity effects
- 3
Ultimate Reset
This card returns to 100% of its max HP if its attack defeats an enemy card.
Resistances
Fire
10%
Water
11%
Earth
12%
Nature
-10%
Light
11%
Shadow
9%
Playing Aldrin & Gorakar
Aldrin & Gorakar is a legendary Nature card generating 4 Spamtons per turn with 700 HP. Its signature abilities are Waltz of Clouds and Critical Breath and Earthstamp. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
They say six children were born with a rune on their hand. In Lumethia, not far from the sacred sage's stone, a noble family thirsting for adventure gave birth to Gorakar. This family long dreamed of adventure until the day their dream called them to make a pilgrimage. Summoned to the heart of the Lonely Isles, the young adventurer set off to join Aldrin. His parents, on a different journey, then called upon the most erudite of the Tokscyth. With his revolutionary flying machine, they will set off to meet a powerful Dhöggeïr at the heart of the flying islands.
More Nature cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




