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Rob the Adventurer — official Earth Common card art by Nao

Illustration by Nao. Used under the official card data terms.

Earth · Common · Card #176

Rob the Adventurer

HP
500
Spamtons / turn
9
Element
Earth
Rarity
Common

Abilities

  • Adventure

    Cooldown 1Accuracy 100%

    Base damage and healing increase by 1 Accuracy and Critical (+4%)

Skills & Passives

  • Shadowheart

    common

    Shadow bonus (+1) per turn

  • Earthheart

    common

    Earth bonus (+1) per turn

Talents

Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.

  • 1

    Inscribed

    The card is immune to Vanish effects

  • 2

    Doomed Hour

    Applies Eternity to all enemy cards when this card is killed.

  • 3

    Evolution

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Resistances

  • Fire

    5%

  • Water

    5%

  • Earth

    5%

  • Nature

    5%

  • Light

    5%

  • Shadow

    5%

Playing Rob the Adventurer

Rob the Adventurer is a common Earth card generating 9 Spamtons per turn with 500 HP. Its signature ability is Adventure; It brings healing. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.

Not all Tokscyth are just alchemists. Some care more about the thrill of adventure. They contribute a great deal to their kin's research: their knowledge of plants, ores and mushrooms helped create TOX — a substance with random effects that are not always without consequences. The adventurers of this species are small, fearless daredevils from Hadeïr, braving mountains and seas in search of the very best for their creations.
Tokscyth · Lumethia · Age of the Deities

More Earth cards

Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).