
Illustration by Nao. Used under the official card data terms.
Earth · Common · Card #176
Rob the Adventurer
- HP
- 500
- Spamtons / turn
- 9
- Element
- Earth
- Rarity
- Common
Abilities
Adventure
Cooldown 1Accuracy 100%Base damage and healing increase by 1 Accuracy and Critical (+4%)
Skills & Passives
Shadowheart
commonShadow bonus (+1) per turn
Earthheart
commonEarth bonus (+1) per turn
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Inscribed
The card is immune to Vanish effects
- 2
Doomed Hour
Applies Eternity to all enemy cards when this card is killed.
- 3
Evolution
If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
Resistances
Fire
5%
Water
5%
Earth
5%
Nature
5%
Light
5%
Shadow
5%
Playing Rob the Adventurer
Rob the Adventurer is a common Earth card generating 9 Spamtons per turn with 500 HP. Its signature ability is Adventure; It brings healing. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
Not all Tokscyth are just alchemists. Some care more about the thrill of adventure. They contribute a great deal to their kin's research: their knowledge of plants, ores and mushrooms helped create TOX — a substance with random effects that are not always without consequences. The adventurers of this species are small, fearless daredevils from Hadeïr, braving mountains and seas in search of the very best for their creations.
More Earth cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




