
Illustration by Simdof. Used under the official card data terms.
Earth · Common · Card #58
The Wild Carrier
- HP
- 1000
- Spamtons / turn
- 7
- Element
- Earth
- Rarity
- Common
Abilities
Stronghold
Cooldown 4Accuracy 100%Apply Taunt for 2 turns
Skills & Passives
Punching Bag
commonIncreases the element of the caster's card by +1 each time it is attacked by an enemy
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Focus
At the start of each turn, this card has a 25% chance to gain Taunt.
- 2
Evolution
If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
- 3
Cavalry
Increases the max HP of all other allied cards by (+100)
Resistances
Fire
10%
Water
10%
Earth
10%
Nature
10%
Light
10%
Shadow
10%
Playing The Wild Carrier
The Wild Carrier is a common Earth card generating 7 Spamtons per turn with 1000 HP. Its signature ability is Stronghold. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. The Carrier of Shal'Zaar, in the wild, is one of the few creatures able to stand against the desert's Abyssal threat. Its abilities make it a top pick to tame — for combat or for hauling goods. Monster hunters live in harmony with herds of Carriers.
Decks featuring The Wild Carrier
More Earth cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




