
Illustration by Nenaosu. Used under the official card data terms.
Shadow · Common · Card #178
Medusine Thorn
- HP
- 800
- Spamtons / turn
- 10
- Element
- Shadow
- Rarity
- Common
Abilities
Inflamed Toxin
Cooldown 1Accuracy 100%Crit 1% (×2)Deal [1 to 35] Water damage Heal [1 to 35] Fire
Molt
Cooldown 3Accuracy 100%Choice [Limited Use 1/1] Water bonus (+7) ---------- or ---------- Fire bonus (+7)
Skills & Passives
Multiplier
rareElemental bonuses are doubled for this card's damage and heals
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Inscribed
The card is immune to Vanish effects
- 2
Length
At the start of your first turn, a random enemy card receives "Eternity"
- 3
Weaken
Reduces the elemental resistances of all enemy cards by (-1%) per turn
Resistances
Fire
20%
Water
20%
Earth
20%
Nature
20%
Light
20%
Shadow
20%
Playing Medusine Thorn
Medusine Thorn is a common Shadow card generating 10 Spamtons per turn with 800 HP. Its signature abilities are Inflamed Toxin and Molt; It brings healing. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. On the northern coasts of Hadeïr, you can see flaming jellyfish flying all the way to the center of the Blazing Sea. Their hot body allows their ascent before falling slowly back into the water. Underwater, they store up heat to begin their weekly cycle again. The Ignited Lizards, imported from Emeldarion, and the Medusine Thorns create a grand nighttime spectacle that is a source of national pride and the theme of many festivals.
More Shadow cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




