
Illustration by Atto. Used under the official card data terms.
Light · Rare · Card #245
Radiant Shinobi
- HP
- 600
- Spamtons / turn
- 6
- Element
- Light
- Rarity
- Rare
Abilities
Yellow Lightning
Cooldown 5Accuracy 100%Crit 1% (×3)Deal 50 Light damage to all enemy cards
Kung‑Fu
Cooldown 5Accuracy 100%Crit 25% (×3)Deal 40 Earth damage AoE
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Crit Sphere
Increases this card's critical chance by (+2%) each turn
- 2
Multicolor
Gains (+1) in each element with every attack from this card
- 3
Brutal
Start the game with the "Brutal" passive
Resistances
Fire
5%
Water
5%
Earth
5%
Nature
5%
Light
5%
Shadow
5%
Playing Radiant Shinobi
Radiant Shinobi is a rare Light card generating 6 Spamtons per turn with 600 HP. Its signature abilities are Yellow Lightning and Kung‑Fu; It can hit the whole enemy board. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
East of Emeldarion lives a very territorial martial tribe. The little we know of them are strong wolf motifs. Lightning seems to strike their region constantly. Researchers believe the Light King and his descendants may have settled there. The theory has never been confirmed. A spatial rift always opens before anyone who crosses the line of the canine totems. Vivy always appears first, followed by her Radiant Shinobi — a masked and visibly overtrained battalion.
More Light cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




