
Illustration by Atto. Used under the official card data terms.
Light · Rare · Card #191
Ameru
- HP
- 800
- Spamtons / turn
- 15
- Element
- Light
- Rarity
- Rare
Abilities
Smoky Dream
Cooldown 3Accuracy 100%Crit 1% (×2)Deal 15 Light, 15 Water and 15 Shadow damage Light bonus (+4) & Water bonus (+4) & Shadow bonus (+4)
Skills & Passives
Smoke
rareEnshrouds the allied field after using an attack or a heal
Graveyard
commonIncreases all your elemental bonuses by (+3) when a card dies
Talents
Unlock one talent slot per duplicate pulled. Opponents cannot see which talents you run.
- 1
Corrosion
Each time this card is attacked, the attacker loses (-1%) in all its elemental resistances.
- 2
Hardening
Increases this card’s elemental resistances by (+15%).
- 3
Cavalry
Increases the max HP of all other allied cards by (+100)
Resistances
Fire
10%
Water
10%
Earth
10%
Nature
10%
Light
10%
Shadow
10%
Playing Ameru
Ameru is a rare Light card generating 15 Spamtons per turn with 800 HP. Its signature ability is Smoky Dream. Element bonuses and Tox Shop passives amplify everything it does — build around its strengths and review the deck building guide for team patterns.
Originally from the Lonely Isles, an anthropomorphic martial master carrying a magical artifact settled northwest of Emeldarion. One day, his unattended staff was used on a mushroom. The magic took effect, and the fungus assumed a humanoid form. Because it constantly demanded bitter flavors, many believed it was saying that its name was Ameru; the name stuck. Grateful for this second life, the new morphic being introduced unusual addictive crops that became wildly popular in Abondance. This new form of agriculture allowed the Water shamans to prosper.
More Light cards
Data snapshot: official SPAMdex, patch 1.23 (reviewed 2026-10-15).




